Category Archives: UnityX

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The initial idea

Game development is an endless cycle. Idea > Design > Build > Publish > Repeat. For every cycle you try and bring something new to the party; new technology, new platform, a twist to an already popular idea, and so the list continues. The reason behind this is to try and keep the cycle fresh. It just so happens that it’s that time again for me, to re-start the cycle.

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